The other girls call her "goth"... It's one way of killing people: stereotyping them, putting them in a box and throwing it away. But there's more to Ruby than meets the eye. A young lady by now, 15 years of age. Life has opened up to her as a rotting flower of corruption. She can see through it all but remains an enigma herself. When asked about her leg brace, Ruby says she's in pain. But doesn't specify where it hurts. Ruby does not long for death. She takes a perverse pleasure in observing the extreme decay of adult society. But what will happen when she ceases to be a witness and becomes a participant instead? - Ruby's biography from the Tale of Tales website.
Before the path: Ruby is the girl on the cover of the game. She has black hair, heavy makeup, a red and black striped shirt, and a leg brace.
Ruby is a very dark character. She seems to fantasize about death on a daily basis. She seems lonely like her two older sisters, but Ruby embraces it.
During the path: As stated before, we will only focus on the three special items that will unlock new rooms in the grandmother's house.
The wheelchair: "Sitting on wheels. Paralyzed soul. Nowhere to go. Fast." In case Ruby hasn't given much of a clue, she doesn't value life very much. She particularly doesn't value her own life. I believe she doesn't think she has anywhere to go in life. Her life is meaningless, not due to her leg brace but because her soul is more paralyzed than her her body ever could be.
The pumpkin head: "If you give me your head, you will please me so much more. From a silver platter, I shall eat you!" Whether Ruby is joking or not here, I think this is simply a symbol of the girl's personality. She enjoys dark things, makes jokes a 'normal' person wouldn't, and not many people understand her for it.
The car: "Engines. And friends. Turn them on. Turn them off. Life. Death. Are they so different?" Ruby does not have many, if any, friends. That much is clear. I wonder if she did have friends, some people who took an effort to know her, and she turned them away either because she didn't believe them or her dark personality was a turn-off in and of itself. This leads her to not value the friendship of others because she can just as easily turn them off of her as she can turn them on.
The wolf: Ruby's wolf is found at what is known as the abandoned playground. He is young, maybe 20, and wears all black. She sits with him, and he offers her a cigarette. She takes it, and the two smoke together. The screen fades to black.
Grandmother's house: Once again, the girl is lying in front of grandmother's house with rain pouring all around her. Nothing is unique about living room except it is very dark. Almost like black lights are being used. Sounds of an engine can be heard as Ruby walks up the stairs and down a hallway filled with school lockers. The character walks into a massive bird cage which falls to the ground. On the floor is a recreated gymnasium with a car in the middle. Smoke is rising from it. In the final room, a bed is spinning on a massive, rusty carousel. Images of Ruby's body shattered and covered in red, all except the leg brace, are shown before the screen fades to black.
Interpretation: Ruby has, by far, been the toughest of the girls to interpret so far. She is a very introverted person who does not want anyone to know her secrets. She has been alone for a very long time, and she has grown to like it that way. Any friends that she has had have since turned their backs on her. All that is left is to make sure they remember her. Not for being that weird kid with no friends but as someone exciting, dangerous even. I think Ruby fears not being remembered as anything but the weird goth girl. Her leg brace is fake, possibly a way for Ruby to show everyone how truly broken she is inside. She shows no symptoms of injury throughout the game, and runs just as well, if not better, than the other girls. Ruby constantly refers to death, the possibility of herself dying, and even makes the comment that she doubts she herself will reach old age. Ruby's wolf represents everything that she does to try and gain attention while putting herself in danger.
After the path: Ruby, after facing ridicule from her school and trying to make people pay attention to her, finally faced something she couldn't handle. She actually came close to death, and it showed her that life isn't a game. Maybe she ended up in a hospital, barely woke up from whatever she did, and finally saw that her life is a lot more important than she thought. Ruby may continue to stupidly risk her life for no reason, or she may finally wake up and realize that she only gets one shot. While her life is no more improved after her experience on the path, her outlook on life has improved greatly.
Thanks everyone for reading my spiel on the third oldest child Ruby. Next time, we will be interpreting Ginger's experience. Be sure to keep reading, and we will see you next time! (As always, anything put in quotation marks and quotes said throughout the game and not my work.)